Site Meter Curse of Senility: RP so hardcore, it walks OUTSIDE of town

Tuesday, February 17, 2009

RP so hardcore, it walks OUTSIDE of town

It would be a lie for me to say that I'm an active Role Player, but I still like to RP in my mind. Thinking about my character as more than a 'toon' goes a long way towards deepening the gameplay experience for me. I enjoy considering their motivations, their histories, and the way the world around them would appear to a fellow who wasn't looking at it through a 17 inch CRT monitor. I don't always hold to my character's opinions on things. In character, Sentai thinks Varian Wrynn is a tyrannous bigot, and I've gone into self imposed exile in Dustwallow Marsh. Out of Character however, Stormwind is still my favorite city in terms of layout, so I spend a lot of time there.

As of late, I've greatly enjoyed thinking about my spells from this semi-RPing perspective. I tend to spend a lot of time thinking about my spells as pure mechanics. They are piles of numbers representing casting time, base damage, damage modifiers, and so on. But they do have names, icons, and fancy animations. Rain of fire isn't just an area of effect spell which is channeled over 10 seconds and deals 2-3k non crit damage to every enemy in a 15-yard radius every 2 seconds. It's fucking FIREBALLS falling out of the SKY. So lets dive in shall we?

FIREBALLS FROM THE SKY! (Damn, level 70 numbers, amirite?)

Haunt, as has been made clear in this blog before, is one of my favorite new spells. Based on the fact that it's called haunt, and the way it makes my dots hurt the target more, as well as how it returns to me when it's done, I like to think of haunt as a 'controlled release' of one of the souls imprisoned in my soul shards. My warlock imbues a shadow bolt with this soul, and launches it at the victim. The tormented soul then haunts the body of my target, exacerbating any debilitating ailments their host has, as some kind of blind revenge for their own suffering. They are then forcefully drawn back to me, unwillingly healing their own tormentor.

Corruption corrupts. It rots away the insides of my victims. Premature decomposition--a necrosis, if you will, of the intestines and stomach and so forth. Those afflicted by this spell frequently gush forth liters of bloody vomit--as is depicted on the spell's icon.

Curse of Agony doesn't actually cause any physical damage to the target. It is rather, an affliction of the mind. Over the duration of the spell, it causes the victim to feel exceedingly severe sharp pains, every second or so. The agony the afflicted suffers becomes still more painful with each burst of pain, mounting one on top of another until even the most stoic of warriors is left in the fetal position, weeping.

A soul stone is like a temporary phylactery that can be applied to a living person. I drain the lucky target's soul from their body, and place it in the soul stone, and I replace their soul with one of the souls imprisoned in my soul shards. Given as the soul-sharded soul is bound to my will, I can allow the soul of my friend to remain in command of their body, despite no longer inhabiting it. After the spell runs out, or the body dies, the imprisoned soul--having done his duty--is set free to return to the afterlife, and the Soul Stone crumbles, forcing my friend's soul to return to their body.

You can't tell me RP isn't awesome.

Long before I started playing WoW, I created something called a Blood Mage for Dungeons and Dragons. The idea was that it was a constitution based caster class (constitution being the equivalent of stamina) who took damage every time they cast spells--the more powerful the spell, the more damage they would take. In character, the Blood Mage carried knives, and made cuts on their body. Their own blood then became the reagent for the spell they would cast--and they could keep casting for as long as they had health. Given that bit of history, my masochistic interpretation of Life Tap should come as no surprise. I don't figure life tap is actually a cutting-upon-one's-self thing though, rather I think it's just an immense physical pain--similar to what curse of agony causes--and that suffering is converted into mana.

Damn...writing this post makes me feel like a bad person. Sentai Grehsk is a nice guy! Honest! He's all about peace and love, and he only fights when he believes the cause of world peace will be served by it. Arnoux is pretty mean though...Astien too. They'd be perfectly okay with how horrible these spells are. >:D


  1. As a vaguely-RPing Affliction warlock, I love this post.

    I love the description of Haunt. I never saw it in that way. I love it.

  2. Yes! I RP in my mind more than in play, too. It comes out in play, but usually in subtle ways that most people won't notice. Things like - different characters have different orientations, and that totally affected how I played with the cologne/perfume stuff during the Love Is In The Air event.

    I love your spell descriptions. I'll be thinking of that when I next get to my warlock alt. One of my partner's major alts is his warlock, and I'm going to have to bring this to his attention.