As of late, I've greatly enjoyed thinking about my spells from this semi-RPing perspective. I tend to spend a lot of time thinking about my spells as pure mechanics. They are piles of numbers representing casting time, base damage, damage modifiers, and so on. But they do have names, icons, and fancy animations. Rain of fire isn't just an area of effect spell which is channeled over 10 seconds and deals 2-3k non crit damage to every enemy in a 15-yard radius every 2 seconds. It's fucking FIREBALLS falling out of the SKY. So lets dive in shall we?
Haunt, as has been made clear in this blog before, is one of my favorite new spells. Based on the fact that it's called haunt, and the way it makes my dots hurt the target more, as well as how it returns to me when it's done, I like to think of haunt as a 'controlled release' of one of the souls imprisoned in my soul shards. My warlock imbues a shadow bolt with this soul, and launches it at the victim. The tormented soul then haunts the body of my target, exacerbating any debilitating ailments their host has, as some kind of blind revenge for their own suffering. They are then forcefully drawn back to me, unwillingly healing their own tormentor.
Corruption corrupts. It rots away the insides of my victims. Premature decomposition--a necrosis, if you will, of the intestines and stomach and so forth. Those afflicted by this spell frequently gush forth liters of bloody vomit--as is depicted on the spell's icon.
Curse of Agony doesn't actually cause any physical damage to the target. It is rather, an affliction of the mind. Over the duration of the spell, it causes the victim to feel exceedingly severe sharp pains, every second or so. The agony the afflicted suffers becomes still more painful with each burst of pain, mounting one on top of another until even the most stoic of warriors is left in the fetal position, weeping.
A soul stone is like a temporary phylactery that can be applied to a living person. I drain the lucky target's soul from their body, and place it in the soul stone, and I replace their soul with one of the souls imprisoned in my soul shards. Given as the soul-sharded soul is bound to my will, I can allow the soul of my friend to remain in command of their body, despite no longer inhabiting it. After the spell runs out, or the body dies, the imprisoned soul--having done his duty--is set free to return to the afterlife, and the Soul Stone crumbles, forcing my friend's soul to return to their body.
Long before I started playing WoW, I created something called a Blood Mage for Dungeons and Dragons. The idea was that it was a constitution based caster class (constitution being the equivalent of stamina) who took damage every time they cast spells--the more powerful the spell, the more damage they would take. In character, the Blood Mage carried knives, and made cuts on their body. Their own blood then became the reagent for the spell they would cast--and they could keep casting for as long as they had health. Given that bit of history, my masochistic interpretation of Life Tap should come as no surprise. I don't figure life tap is actually a cutting-upon-one's-self thing though, rather I think it's just an immense physical pain--similar to what curse of agony causes--and that suffering is converted into mana.
Damn...writing this post makes me feel like a bad person. Sentai Grehsk is a nice guy! Honest! He's all about peace and love, and he only fights when he believes the cause of world peace will be served by it. Arnoux is pretty mean though...Astien too. They'd be perfectly okay with how horrible these spells are. >:D