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Monday, August 10, 2009

A Life Tap Too Far

Earlier this morning, it was announced on WoW.com that a new Warlock columnist is required. The brilliant among readers of this proclamation deduced that I am no longer filling that role. And, since I'm the kind of talky-fellow that likes to blather on endlessly when nobody is listening, I figured I'd give an explaination to the endless tubes of the internet.

Working at WoW.com has been one of the coolest experiences of my life thus far. The people I worked with there were not my coworkers and bosses; they were my colleagues. The work I did there was not drudgery; it excited and challenged me. And even the flames and trolls directed at me are not something I will look back on with scorn; they were my teachers. They gave me some small glimpse of what it means to write professionally. I would be lying if I said they never got to me--I remember a handful of comments which continued to mock me within my own mind for days after they were posted. But looking back, there's not a single one that I regret.

In fact, WoW.com has absolutely nothing to do with me resigning from my position there. Rather, I resigned because I had to accept that my disinterest in World of Warcraft wasn't going to go away anytime soon. In fact, I haven't played the game for its own sake since patch 3.1 dropped. I won't try to explain why I'm not interested any longer--attempting to express what it is about the game that keeps me playing would be a seven thousand word digression from a five hundred word post.

I kept playing, and I kept writing, because I loved working with WoW.com. I loved the people, I loved the challenges, and I loved what I learned. But over the last few months I've run dry. One can only keep writing about a subject they don't care about for so long before they need to recognize that their apathy isn't the passing phase they wish it was. So I regretfully informed my editors--who are far cooler than any bosses I'll ever have again--that I couldn't write anymore. And that, is that.

In a way its a bit of a relief. The biggest barrier between me, and writing actively, has always been guilt. It's the reason I stopped writing on Live Journal several years ago, and it's largely the reason I've been writing so sparsely lately. The guilt I was heaping upon myself because of columns I had failed to finish was like a vice on my brain. Now, perhaps, I can get back to basics, and start producing some things worth reading again. Probably not here at Curse of Senility of course--though I actually do have a few non-Warlock related WoW posts that I might pop out over the next few days.

I wish only the very best of luck to WoW.com in the search for a new Warlock writer. And to whoever gets the job: don't forget how lucky you are, and try to learn from those who degrade your work, rather than allow them to wound you.

Thanks for giving me a place to put my words.

-LS

Saturday, May 2, 2009

The Online Equivalent of a Major Life Decision

As I mentioned in my last post, I was forced to disband my raid group recently, largely due to scheduling problems. And since then, I haven't logged in much. I didn't even participate in Noblegarden--so that's at least another year until I can get my hands on the violet-proto drake. It's actually kinda funny; I always get into a slump this time of year. This is the third Children's Week since I started playing the game, but I've never actually participated before. Though, since there's no Children's Week achievements directly related to finding a new raid group, I guess I'm pretty off topic right now.

Raiding with friends is great. Sitting down with 10 of my pals and trying to take out 'Count Monsterton, the Evilest of the Bridge Trolls,' is part of why this game still holds any appeal to me at all. Unfortunately, schedules don't reconcile with one another just because people are friends, not unless everybody thinks it's important enough to plan their lives around. I've spent the last 18 months, off and on, trying to schedule raids with tanks who quit the game or have to spend every other weekend obliging their family, DPS whose work schedules fluctuate so much that it's impossible to raid with them unless you're willing to change the time of the raid every week, and healers who have to get up at 7 in the morning to make it to our 3pm raids, due to time differences. It doesn't work. I've tried every reasonable course of action I can think of, but half the time or more I end up sitting in /2 recruiting DPS who have deluded themselves into thinking that their 900 DPS is actually 4k DPS.

The worst part of it is that these players are not just my friends, they're the best damn tanks, healers, and DPS I know. I wish I could have them there on every run, because when I can actually get them into the same raid with one another, things are amazing. This is a group that full cleared Naxx in two attempts, even with some of our best players missing. But without consistency, it becomes difficult to maintain the level of knowledge I feel Blood Pact deserves.

So I'm faced with a simple question: how do I get the raiding I need? There are really only two answers. The first is most obvious: join a raid group. Or, failing that, start my own raid group. Of course, I could just wait around in trade every week for somebody to starting shouting "LFG DPS," but I don't think I need to waste my weekly wordcount on explaining why that's a bad idea. So, we come to the meat of the article. Join a raid group, or start one?

Join a Raiding Group


Pros:

1) A lot less work for me than the alternative. Which is good, because I'm a rather busy fellow.

2) Easier to shop around. If I join a raid group, run with them a couple times, and discover they suck, then it's no big deal. I tell them thanks, but it's not for me, and I shop around a bit more.

3) Experienced players. I'm not arrogant enough to think I'm the best. Hardly, there is a lot I could learn about how to raid and how to play. Not every group is going to have much of substance to teach me, but thanks to point #2, I could make such a quality one of my search criteria.

4) A ready-made raid group would be proven. Unless I do a terrible job of selecting who to run with, then I can be relatively sure I'll be able to clear significant amounts of content right off of the bat.

Cons:

1) Loot distribution isn't up to me. I'm quite used to, what I consider, the perfect loot system. I've never actually run into another guild that used it, though I know at least some other people do. Finding those people might be difficult though.

2) If something is going horribly wrong, then all I can do is make a suggestion. If the raid leader doesn't like it, I have to deal with mounting repair bills while he fumbles to find a solution.

3) Availability. Most good raid groups have spots that open and close as applicants join, and groups that accept anybody anytime are usually absolutely atrocious. This might make Pro-point #2 a bit difficult.

4) I'm a leader. That's not to say that I'm the best leader, but being in charge of a project causes the project to bring me an immeasurably larger amount of pleasure (or pain) than simply being a component part of the project does. That's not to say I can't handle being subordinate, nor that I can't enjoy being a subordinate. It's just not my strong suit.


Screenshots haven't worked so well since 3.1, but here's a picture of me, as the only member of my potential new guild, rocking the DPS meter in Kara!

Start a Raiding Group


Pros:

1) I like being the guy in charge. And sure, it sucks balls when I fail to do things right, I've demonstrated in the past that I can do things right.

2) Any success is something I can feel much more proud of than I would be able to if I joined a raid group rather than formed my own.

3) Loot distribution will be up to me, so I'll be able to stick with the system I'm most comfortable with.

4) I can continue raiding with those members of my old raiding group who are able to commit to the raiding times I set.

Cons:

1) Mistakes are my mistakes. Obviously I can't know everything, and sometimes things just...go wrong. But if a group is bad, then it's the raid leader's fault for putting together a bad group.

2) I would need to do somewhere between a shit ton and a fuck ton of work to keep everything running smoothly.

3) It would take a lot of time to actually get a group together.

4) Even if I force everybody in the raid to go through an interview process that includes a few heroics, I can't be sure of how well they'll work together in a larger group.

I've been wrestling with this decision for a week now, and I'm still no closer to a real decision. At first, I was determined to find a raid group I liked, and try to join it. It would be fast, and I would finally be relieved of all the stress that had built up over the last few weeks. But at the same time, I knew I was coming off of a string of failures, and wasn't in the best emotional state to make that decision. It didn't take much time for me to realize how much I would hate dealing with being some other raid leader's subordinate. It's a weakness of mine, but it's not one I can simply wish away.

Over the last week, I've been talking with friends who have known me and raided with me for a long time about what they think I should do. One of my friends told me that I should join another raiding group, at least for awhile. His rationale was that I could learn a lot about how other people manage their groups, and it would help me progress more quickly than starting my own group would. Another friend finds the idea of me playing any part in a raid other than leading--or at least assistant leading--almost laughable. Talking to her, I'm surprised my pals haven't organized an intervention for my power addiction.

Even without input from my friends, I've had a tough time settling on a decision. For the last seven months or so, I've had a lot of ideas I wanted to implement in a new raiding group, and this is a golden opportunity to put those ideas into practice. But the process of finding people interested in joining the group, making sure they're fit to be part of the group, and getting started on clearing content will take time. A lot of time. A problem I wouldn't have if I joined another person's group.

Whatever I choose, it needs to be soon. I haven't killed KT in almost a month, and that's just silly. Haven't even seen Ulduar yet.

Any suggestions would be keen.

Saturday, April 25, 2009

Old people hate change

So, long time readers may recall a post I made earlier this month, where I noted that I was having difficulty keeping Curse of Senility and Blood Pact separate, and that Curse of Senility was suffering because of it. The whopping three posts I've made this month attest to this being a continued problem. But luckily for people who are masochistic enough to read the drivel I post here, I'm a philosophy major! Solving problems is what I'm trained to do. Sure, most of the time the problems I apply myself towards are so convoluted, difficult to support, and obscure, that there's no real solution to be had. But as far as I'm concerned, that should just mean a problem with a solution will be a cake walk!

So here's the deal. Blood Pact will continue to be updated weekly, cuz...it's my job. I will officially commit myself to posting on Curse of Senility at least once a week. Posts will likely be somewhat shorter, but the alternative is that I simply abandon the project, and I'm still not ready to let go. Not quite yet.

This arrangement, however, has me writing roughly 3k words a week. And that's a pretty weak weekly quota. So, I've set up a third (or seventh...>.>) blog, which I intend to be a daily work. I might eventually start taking weekends off. The idea is to carry on the spirit of what I tried to do with Curse of Senility when it first started: produce publishable, interesting material on a frequent and regular basis. The content of this new blog will be a mixture of creative essays, short stories, poetry, and the interesting kind of philosophy. It's not just about writing, it's about writing something that people want to read.

If that interests you, check out my little reincarnation of Wearing Black in the Back. If not, keep checking back here, there will be some content for ya.

And on the theme of change, I find myself temporarily without a raid group. My little PuG group, which I love to death, has really had some scheduling difficulties lately. Our Main Tank is a long haul trucker on occasion, one of our healers and best DPS had power outages that lasted for several days, and so on, and so forth. Little by little we had to fill too many spots with untested scrubs who drew the group down (though I did find a gem of a tank who probably thinks we were the worst group ever.) Long story short, I informed the group today that I would be taking a brief break from raiding, to start working on the foundation of a more formal, and strict raiding group.

Cane-shaking good times.