Site Meter Curse of Senility: personal amendments
Showing posts with label personal amendments. Show all posts
Showing posts with label personal amendments. Show all posts

Thursday, April 2, 2009

Be quiet you damn kids! I was trying to sleep!

Well, that was a lovely, restful, and entirely unannounced vacation. Actually, the only one of those adjectives which applies is 'unannounced.' But whatever happened yesterday is in the past, and now it's time to get back to waving my cane and casting my dots. As something of a rejoinder, I guess I'll talk about stuff that has changed in my personal game-life lately. This post won't be long or terribly interesting, but is intended as a quick stretch before I start posting more regularly again.

I've been running Naxx10 and fully clearing it weekly for over a month now, and our group has managed to get our time down to about 4 hours, give or take 15 minutes. I'm exceedingly happy with our progress. Deaths are uncommon due to our fantastic healers -- though Heigan still drops a few people each time around. We've had a bit of difficulty maintaining a regular set of tanks, but I'm relatively assured at this point that the two MT ready tanks, the the one OT ready tank we have will be reliably available for most of our runs. The only thing really left to improve at this point is the overall output of the DPS, which is getting higher and higher every week. An unfortunate number of them have even started to out DPS me on most fights!

The group has also made an attempt at Malygos, which was long overdue. It took us a little while to get the Death Gripping down, but once we did our Death Knights were able to do it almost without fail. Those times when Malygos managed to chomp on a spark probably fell more on the shoulders of the tank than the Death Knights. We only got to phase 2 once, but I think we'll be able to do better if we get more members of our regular group in there. That attempt was almost half friends-of-friends.


Phase 2 kinda threw us for a loop...


I'm also trying to get used to casting Drain Soul instead of Shadow Bolt once a boss is below 25% health. I'm having an atrocious time remembering to do it, though. Near the end of a boss fight I'm usually so deep into the rhythm of my casting rotation that changing it around just slips my mind. Still, below 25% Drain Soul ticks for roughly the size of a small Shadow Bolt crit (5-6k) so it's certainly worth using, even if the damage takes an extra .5 seconds or so of casting time.

I've also taken a stab at using the Doomguard in fights where it is appropriate. The extra ~500 DPS is certainly welcome, but a little frivolous in my opinion. At this point I've little doubt that my group could lose 2 of our DPS, and still kill Patchwerk before he enraged. So I don't see why everybody seems so gung-ho about the Doomguard. I certainly liked breaking my personal best DPS record (without situational buffs, such as on Loatheb or Malygos) but the Doomguard feels like a fun little gimmick that can be pulled out now and again for extra DPS, rather than a useful class mechanic. Maybe in Ulduar, if there is a boss similar to Patchwerk with more HP and a shorter enrage timer, it'll feel more useful.


Never broke 4k on my own merits before. Very cool.


The only other news that comes to mind is the I finally replaced my last blue. Sentaigrehsk is now in full epics, which feels like such a hallow achievement in light of how easy some of those epics were to get, but meh. Interesting thing is that my newest epic is the Tier 7 shoulders, which, when combined with my Tier 7 chest piece, gives me the 2-piece set bonus. Now, it's not the first set bonus I've had by a long shot -- but it's the first one I've had that actually feels as though it will have a positive impact on my DPS. Every tick of Corruption or Immolate (both of which I'm casting now, though, after 3.1 I'll only be casting Corruption) has a chance to increase my critical strike rating with my next Shadow Bolt by 10%. Additionally, each Shadow Bolt crit in turn increases my shadow damage via the Improved Shadow Bolt talent. I haven't had a chance to do any good tests since I got the set bonus, but it seems like the proc is going off nigh-constantly when I'm casting corruption, so I have little doubt that this set bonus is going to cause at least a moderate jump in my DPS.


Not a huge fan of the Tier 3/7 look, but it's good to see Sentai looking epic again.


I should also perhaps note that at the moment, Curse of Senility is in something of a limbo in my mind. While I greatly enjoy writing for this blog, I find it somewhat difficult to write two separate warlock blogs at once. Not only do I need to worry about overlapping content, but my WoW Insider blog, Blood Pact, and Curse of Senility require significantly different frames of mind, which I'm obviously having a bit of a difficult time switching between.

What I'm considering at this point, and it's still only a possibility in my mind, is sticking with Blood Pact for most of my writing. Meanwhile, I'll start a new blog with a new subject matter, and I'll focus on writing there regularly. When I'm struck with the desire to write about World of Warcraft, those posts will still be put here, but I wouldn't hold myself to any sort of schedule. I wouldn't be entirely happy with this arrangement, but Curse of Senility was never meant to be a permanent thing. I will of course make note of it in future posts if I decide for or against this idea.

Wednesday, February 18, 2009

Curse of Reform

So as the hardcore fans I pretend that I have probably noticed, the rotation being used in the screenshot I posted recently is different from the one I advocated in my post on casting rotations. And for the non-imaginary among you, you'll note that I'm using Curse of Agony instead of Curse of Elements. In forum threads entitled "LS has sold out!!!11eleven" the more astute of my imaginary idolaters no doubt pointed out repeatedly that there is clearly a boomkin in that party, rendering Curse of Elements pointless, and freeing me up to use Curse of Agony instead. And while this is very true, it's not actually the reason for the change in my preferred curse. The truth of the matter is, I have reformed.


As part of my reformation, I've decided to use only level 70 gear from now on.


Before the imaginary flame wars continue, let me explain myself. The catalyst for my decision was the recently announced changes to affliction. Most notably among them, the fact that Corruption and Siphon life are going to be combined into a single casting time. This change comes in response to the fact that Blizzard believes the current affliction rotation to be 'too complicated.' And in truth, affliction warlocks have possibly the most complicated rotation in the game right now.

I love that complexity though. I realize the removal of one global cooldown from the active rotation won't completely kill that complexity, but it will simplify it somewhat. It will make affliction more accessible to all the people who stopped playing their warlock because it became 'too hard.' And before that happens, I wanted to get in a few hours of play with the most difficult rotation I'll ever be likely to have. And I wanted to kick ass with it.

So does this mean that once the rotation is simplified, I'll go back to using Curse of Elements like a good warlock? Nope. While I will, of course, still use it if I feel the situation calls for it, I've noticed that, as of late, I seem to be the only one benefiting from it much. My group/guild is positively notorious for never once having a max level mage that wasn't 'too good' to run things with us, and most of the DPS we DO have is of the physical variety. Hunters, Death Knights, Rogues, and so on. Curse of Elements certainly helps them a little (arcane shot comes to mind) but given the rather significant increase in personal DPS that I've seen since talenting and glyphing properly for Curse of Agony, I think it's time for me to officially replace CoE with CoA*. Not to mention the fact that the boomkin I ran with in that screenshot seems to be playing much more actively again, so this might not be the last time I run with her!


Note the prominent percentage of damage CoA did


So, for those imaginary fans of mine who strive to emulate my play style to the best of their ability, here's my new casting rotation. It's been modified for my newfound lack of trinkets with use function, as well as my new curse preference:

1) Cast one Shadow Bolt, causing the Shadow Embrace effect.

2) Cast Haunt, causing both that debuff, and a second stack of the Shadow Embrace effect.

3) Cast Corruption (I now have this bound to Ctrl+3, since if haunt is re-applied properly, it only needs to be cast once in any given fight. Moving it here allows me to keep my subsequent rotations rooted in keys 1-7. 8 is a little hard for me to reach.)

4) Siphon Life

5) Curse of Agony

6) Unstable Affliction

7) Immolate

8) Re-apply dots as necessary, avoiding clipping (re-casting a dot before it has 100% completed.) Cast haunt whenever it's up--don't worry about clipping it. If not otherwise occupied, be casting Shadow Bolt. Life tap / Dark Pact when you've got a moment of free time too short to cast a shadow bolt in.


*I honestly never thought I would say that.