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Showing posts with label patch notes. Show all posts
Showing posts with label patch notes. Show all posts

Wednesday, February 18, 2009

Curse of Reform

So as the hardcore fans I pretend that I have probably noticed, the rotation being used in the screenshot I posted recently is different from the one I advocated in my post on casting rotations. And for the non-imaginary among you, you'll note that I'm using Curse of Agony instead of Curse of Elements. In forum threads entitled "LS has sold out!!!11eleven" the more astute of my imaginary idolaters no doubt pointed out repeatedly that there is clearly a boomkin in that party, rendering Curse of Elements pointless, and freeing me up to use Curse of Agony instead. And while this is very true, it's not actually the reason for the change in my preferred curse. The truth of the matter is, I have reformed.


As part of my reformation, I've decided to use only level 70 gear from now on.


Before the imaginary flame wars continue, let me explain myself. The catalyst for my decision was the recently announced changes to affliction. Most notably among them, the fact that Corruption and Siphon life are going to be combined into a single casting time. This change comes in response to the fact that Blizzard believes the current affliction rotation to be 'too complicated.' And in truth, affliction warlocks have possibly the most complicated rotation in the game right now.

I love that complexity though. I realize the removal of one global cooldown from the active rotation won't completely kill that complexity, but it will simplify it somewhat. It will make affliction more accessible to all the people who stopped playing their warlock because it became 'too hard.' And before that happens, I wanted to get in a few hours of play with the most difficult rotation I'll ever be likely to have. And I wanted to kick ass with it.

So does this mean that once the rotation is simplified, I'll go back to using Curse of Elements like a good warlock? Nope. While I will, of course, still use it if I feel the situation calls for it, I've noticed that, as of late, I seem to be the only one benefiting from it much. My group/guild is positively notorious for never once having a max level mage that wasn't 'too good' to run things with us, and most of the DPS we DO have is of the physical variety. Hunters, Death Knights, Rogues, and so on. Curse of Elements certainly helps them a little (arcane shot comes to mind) but given the rather significant increase in personal DPS that I've seen since talenting and glyphing properly for Curse of Agony, I think it's time for me to officially replace CoE with CoA*. Not to mention the fact that the boomkin I ran with in that screenshot seems to be playing much more actively again, so this might not be the last time I run with her!


Note the prominent percentage of damage CoA did


So, for those imaginary fans of mine who strive to emulate my play style to the best of their ability, here's my new casting rotation. It's been modified for my newfound lack of trinkets with use function, as well as my new curse preference:

1) Cast one Shadow Bolt, causing the Shadow Embrace effect.

2) Cast Haunt, causing both that debuff, and a second stack of the Shadow Embrace effect.

3) Cast Corruption (I now have this bound to Ctrl+3, since if haunt is re-applied properly, it only needs to be cast once in any given fight. Moving it here allows me to keep my subsequent rotations rooted in keys 1-7. 8 is a little hard for me to reach.)

4) Siphon Life

5) Curse of Agony

6) Unstable Affliction

7) Immolate

8) Re-apply dots as necessary, avoiding clipping (re-casting a dot before it has 100% completed.) Cast haunt whenever it's up--don't worry about clipping it. If not otherwise occupied, be casting Shadow Bolt. Life tap / Dark Pact when you've got a moment of free time too short to cast a shadow bolt in.


*I honestly never thought I would say that.

Thursday, February 5, 2009

Changes on the Horizon!

Extra! Extra! Changes for warlocks are a-coming!

I was planning to do a post today about how to select gear as a warlock at any level, but the information which was just release means I'll have to save that post for another time. For now, lets dive right into the changes announced, and my thoughts on them.

Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch)
This is clearly in response to Blizzard's stated concern that Improved Scortch was, as they put it, "too much of a unique snowflake." That said, I'm not sure how happy I am about this change. On the face of it it seems very obviously to be a buff, but if this new function of the Improved Shadow Bolt talent removes the OLD function, then this is probably going to work out as a nerf for affliction warlocks. On the bright side, perhaps, it might make shadow destro / shadow demonology a more viable choice (provided more changes are enacted) which will certainly be beneficial to people who don't like casting nothing but fire spells these days.

Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests)
I'm pretty happy about this change. It will add some badly needed utility to the destruction spec, which I'm always happy to see. Furthermore, it turns destruction warlocks into a mana battery, which makes them more attractive for raids. Move over shadow priets! We're here to take your raid spot. =P

Drain Soul now has a chance to produce Soul Shards even if the target doesn’t die.
I'm not quite sure what this means, but I'm really happy to see that blizzard is continuing their recent trend of making soul-shards less of a pain in the ass. Between resummoning your pet after every death, making firestones, summonging people, passing out healthstones, and soul-stoning the healer, I'm ready to accept any change that makes acquiring some souls easier in situations such as PVP, and instances with very few trash pulls.

Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption.
What precisely this means is a bit confusing. Fortunately Blizzard explained it a bit further later on. So it seems that the simplest way to put this is that Siphon Life will no longer be a button on your action bar; rather, it will simply be automatically applied when you cast corrupion. Two dots, once cast. Good news for everybody who thinks affliction is too complicated, so-so news for everyone who relishes in that complexity. I can only imagine that the new Siphon Life will join corruption in being re-applied by Haunt.

Curse of Recklessness and Curse of Weakness have been combined into one spell.
More curse combinations! If these keeps up, the debuffer class will only have a handfull of debuffs left. Still, this conjunction of two semi-useless debuffs will hopefully be more useful than their contingent parts were.

Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.
Nice little quality of life buff here. No longer will we have to stand still while our voidwalker heals himself. Instead, he can run along beside us while he regens health!

Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.
I'll avoid speculating as to what exactly these changes are. My sincere hope is that the shadow damage buff afforded by Shadow Embrace has been increased, that the amount of dots Pandemic applies to has been improved, and the internal cooldown of Eradication has been lowered. I'm also wondering if, perhaps, suppression is being combined with Cataclysm. Damn, I speculated. >.>

Additional new talents have been added.

I trust they are as generally promising as these have been! =D

Obviously, as the blue post points out, this is all subject to change. I remember there were a LOT of things in 3.0 that I was looking forward to with great anticipation; things which never saw release on a live server. Still, this is at least a good indication of things to come, and we can always hope that things will only improve for the better as this patch is developed further.

In closing, I'd like to thank Blizzard from the bottom of my heart. I want to thank them for being more open with us--the community--than they have been in the past. It makes the game much more fun for me to be able to follow the development process in something like real-time. And I further think it is our duty, as the World of Warcraft fan community, to respect Blizzard's decision to be more open with us. We should respect it by remembering that they could have easily kept all of this secret from us until it was more finalized. We should respect it by not bitching if a change we liked is reverted before the patch goes live.